Sojour 1.0.12.0 has just been released!

Log into your DriveThruRPG account to grab the latest version. Don’t forget to download the release notes for detailed update instructions.

An excerpt from the release notes as to what has changed:

Sojour 1.0.12.0 Release Notes
This is a minor update aimed at making Sojour more flexible. The main feature of custom folders is still being worked on. If you want to know what’s happening with Sojour pop over to https://sojour.co.uk/ (you are already here πŸ™‚ ).

Changes

  1. The internal data updater now backs up your data before making any changes to it. Backed up data is stored in C:\Users\<< Your Name>>\Documents\PollySoft\Sojour Backups.
  2. Campaign Assets now have a new attribute on them that allows you to toggle whether or not they are unique. They default to being unique, which means that the Campaign Asset can only appear on each map just once. If toggled off, multiple instances of the same Campaign Asset can be added to the same map.
  3. Campaign Assets can now have an on-map name that is separate from the Campaign Asset name. It defaults to the Campaign Asset, but by right clicking it on the map you can assign a different name. Each instance of the campaign asset can be given its own name. Handy if you are using campaign assets to represent geographical features.
  4. Characters and NPCs can now also be made to converse by using Ctrl-Shift left click on the token on the map. Doing this will toggle that character/npc’s conversation status. This was added to allow characters outside of the initial 10 token positions to be able to converse.

More information for items 2-4 can be found in the manual.

RobP

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