Hot off the press! – Characteristic Sets!

If you examine the screenshot above you can spot the next enhancement added to trackable characteristics: Characteristic Sets.

Each ruleset can have from zero to as many characteristic sets as needed. Each characteristic set can be built to model a particular thing in a game system.

In the above example I created three characteristic sets for the selected ruleset:

  1. A standard characteristic set with just strength, dexterity and endurance – In this example, Aias is sporting the standard set with three bars.
  2. An enhanced characteristic set for those that are Psionically aware – Arla is one of these – that’s why she has an additional 4th purple bar.
  3. A characteristic set for monsters. These only need one value and that’s hit points. All the monsters are using this one – the tokens with the single green bars.

I also have a red token on the map that I have decided will not have characteristics – so that one sports no characteristic bars.

In addition to characteristic sets, each map can also have its characteristic bars toggled on and off and these settings persist between sessions – It’s the new map tool button, third from the right.

Characteristics can be altered either by mousing over the portraits in the tool bars / journals or mousing over the characteristic bars directly on the map and then using the mouse wheel.

Don’t worry about the specific details, the manual will be updated and a new video will be released to show you folks how to take advantage of the trackable characteristics system πŸ™‚

I’m still on schedule for a release on Sunday! πŸ™‚

In the meantime have fun!

RobP

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