This version of Sojour starts to take advantage of Sojour’s 3d mapping engine.
With it you can choose to toggle the tilt of any map by the number of degrees set in Sojour’s Map Settings:

Tilt can be toggled on and off using this button:

Here is Runequest’s Sartar map with tilt turned on:

With the tilt on, you can zoom in and travel over the map, which almost feels like you are flying across the map. In addition, all tokens and map markers are projected into that 3d space:

Tilt can be toggled independently for each map and Sojour will remember if that map was tilted. eg If you reload a tilted map it will appear tilted.
Sojour’s tilt system has one more cunning trick up its sleeve and that’s the ability to register precise custom tilts. These enable you to define per-map custom tilts that are remembered by Sojour.
Maps with custom tilts are not affected by the global tilt settings. Once a custom tilt has been allocated to a map, it stays with that map until cleared. These maps can have their tilts toggled on and off just like other maps, the only difference is that it will be to their custom angle rather than the global one.
So why would one use custom tilts?
One of the main reasons to use custom tilts is for 2d isometric maps. Consider this one from Mongoose Traveller:

These kind of maps can be quite hard to role play on. Luckily Sojour provides a solution! All you need do is register a custom tilt for this map! To do this click this button:

Clicking it results in this 3d alignment cursor appearing:

Blue is ‘Up’ and the red and the green lines have to be aligned with your map’s grid using either <Shift> Mouse wheel or <Ctrl> Mouse wheel. The 3d alignment cursor looks like this when properly aligned:

Once the cursor is aligned like this, simply left click the mouse button. Sojour will then calculate the exact tilt required to work with the isometric drawing of this map. It will then tilt the map accordingly:

When one zooms in and moves around the map, the tilt of the 2d isometric map creates an uncanny 3d effect – almost like it is a real 3d map!

It doesn’t show up very well in this still image, so I recommend you watch the You-Tube video at the end of this post!
Custom tilted maps can have their tilts toggled on and off like other maps. But unlike other maps, their tilt angle will always be the one that’s registered for them and not the global one.
Custom tilts can be removed either by re-registering another tilt or by using the ‘Clear Map Tilt’ button below:

This button will be disabled for maps that don’t have custom tilts allocated to them.
To fully appreciate tilted maps, you need to see them moving. To that end, I highly recommend watching this video below:
That’s it for this update!
Have Fun!
RobP
























