Sojour v1.2.4.0 has been released!

This version adds the missing Fog of War function alluded to in the earlier video – the ability to have the mouse preview / torch switched on whilst dragging tokens. I eventually figured out how to do it, so for the moment, this first iteration of Fog of War is now feature complete!

The old video will be taken down as it is no longer representative of what one can do.

You are encouraged to view the new one below as having the ability to use the mouse preview whilst dragging tokens is a game changer for ease of use!

Have Fun!

RobP

Sojour v1.2.1.0 has been released (Custom calendar hotfix)

This is a hotfix for custom calendars. Current calendars will automatically be upgraded and customers shouldn’t see any change of functionality.

This fix separates the concept of TimeUnit number and day of at n level.

Warning! The next few paragraphs are highly technical and only really applicable to customers that are using Sojour to create custom calendars!

Previously, the n.number command did not return the TimeUnit number at level n. Instead, it used to return the day of number at that time unit level.

This is a little misleading to say the least.

To fix this all n.number commands have been renamed to n.dayof and n.numberth commands have been renamed to n.dayofth.

These names better represent what those commands are doing.

There is no need for you to change your existing custom calendars! Sojour’s auto-update system will do this for you automatically! 🙂

The n.number command has then been re-introduced, except that this time it actually reports the number of the selected TimeUnit at the chosen level.

I know this is going to sound like absolute gobbledegook to most people! The intent will be to put out a new custom calendar tutorial video that will make this a lot more clear.

Have Fun!

RobP

Sojour v 1.1.95.0. has been released!

This release contains quite a few enhancements that are mostly centred around the map context menus. These menus now tell you what they are focused on and their options are now filtered based on what you right clicked on.

Here we are right clicking directly on a map:

The top of the menu now shows the name of the focused item. In this case the North Soujorny map.

There is also a new option here too 🙂 You can now clear all tokens on a map with just one click! Note this will not clear static campaign assets as those are considered to be part of the map. They have to be manually deleted.

The image below shows what the context menu looks like on a map link:

A character:

A campaign asset:

And finally a token:

The eagle eyed amongst you will notice a new menu item for tokens called ‘Alter On-Map Characteristics’. Clicking this results in this new dialog window appearing:

From here the user can update the token with a very specific set of characteristic values. This is handy for those occasions where a scenario specifies an encounter with standard creatures that have very specific characteristics.

A lot of fixes and enhancements went into this release. This is the full list:

  • RPG-318 Campaign Asset documents can now be viewed by right clicking them on the Assets Browser treeview
  • RPG-320 Multi-instanced tokens can now have their on-map characteristics changed. This is for those occasions where a scenario is using standard creatures but with specific characteristics.
  • RPG-321 Removed a soft lock issue where some smaller modal dialog windows could appear behind the tokens palette, thus resulting in a locked system. Sojour now hides the tokens palette when the smaller modal dialogs are shown. The tokens palette is restored once the smaller dialog windows are completed.
  • RPG-323 The initiative tracker now properly resizes to support long character names.
  • RPG-324 There is a new menu option when right clicking a map that will allow the user to remove all tokens from the map. Note, this will not remove static campaign assets as these are considered part of the map. Static campaign assets have to be removed manually.
  • RPG-326 The assets treeview alphabetical sorting now takes numbers into account. For example in the past 12 would appear before 4 as this is correct for strict alphabetical sorting. The new version will take these numerals into account and sort the nodes so that 4 appears before 12.
  • RPG-327 The map now has much better right click context menus. They look better and they tell you what they are focused on. In addition, you now only see options related to the thing you are right clicking on.
  • RPG-328 Tokens dragged onto the map couldn’t initially be moved right away. Now they can!

That’s it for this release!

Have Fun!

RobP

Sojour v 1.1.84.0. has been released!

This is a hotfix that fixes an issue identified by a customer in the campaign calendars. It also fixes an issue that I noticed this morning whilst using it.

  • RPG-315 Fixed a number of issues related to changing the large year field (top centre) of the campaign calendar. Changing this would sometimes lead to odd dates appearing, some of which could crash the system because they were invalid dates. This has been fixed.
  • RPG-316 Fixed an issue where custom user sized token’s healthbars would appear at the wrong size when Sojour was reloaded.

I have a zero tolerance policy to bugs – so if you find any, please report them and I’ll do my best to get fixes out as soon as possible.

You will need to pop into your DriveThruRPG accounts to download this update.

Have Fun!

RobP

Sojour v 1.1.82.0. has been released!

This release fixes a number of issues and also adds token size locking to prevent accidental token resizing.

With this version you must unlock a token before you can resize it with the mouse wheel.

Tokens are unlocked by right clicking on them and toggling the ‘Token size locked :

Sojour remembers this setting for each token on each map.

Tokens that have their default sizes changed by the user can now be reset back to the map’s default token size by right clicking on them and selecting ‘Restore Default Size’:

These two enhancements should make token size management a little less fiddly 🙂

Here is the full list of changes and fixes in this release:

  • RPG-309 Fixed an issue with the dice parser not understanding capitalised dice expressions.
  • RPG-310 Token sizes are now locked by default. To resize a token you must first unlock it on its context menu. This is to prevent accidental resizing. A new menu item has also been added to allow the user to resize a token back to its default size where it has had its size overridden by the user. In addition the map context menu has been tidied up!
  • RPG-311 Experimental fix to remove user key collisions with a journal’s automatic background processing.
  • RPG-312 The Microsoft WebView component used for the PDF viewer has been updated to the latest version
  • RPG-313 Tokens no longer move when left clicking the map immediately after right clicking on a token.
  • RPG-314 The map no longer flashes white when the ctrl or shift keys are used in the journal.

As usual all updates are free for paying customers! Just pop to your DriveThruRPG accounts and download the latest version!

That’s it for this post!

Have Fun!

RobP

Microsoft got back! Sojour is NOT a virus :)

I have to say that I’m very pleased with Microsoft’s swift conclusion to this issue.

They have determined that Sojour is not a virus and will be removing it from their definitions.

Here is a screenshot of the feedback:

I guess that once your Window’s Defender apps get the latest definitions, Sojour will be back to being treated as a normal application 🙂

Have Fun

RobP