Sojour v1.2.15.0 has now been released!

This is a bug fix release and as usual is free to all customers.

The following issues were addressed in this release:

  • RPG-337 The treeview will now better remember its last state. It will now also focus on the last selected campaign and/or ruleset prior to shutdown. This should ensure that when you restart Sojour, you will always start in your last played ruleset/campaign.
  • RPG-348 Fixed a number of issues with regard to tokens from the token palette. Looks like these issues got introduced when the new drag and drop system was put in place two or three releases back. Issues fixed are: 1) Tokens that use dice expressions for their characteristics are now back to rolling their dice only once that token has been dropped onto the map. In addition, Sojour won’t re-roll them when Sojour has been restarted. 2) Tokens that have been rotated, now correctly show their rotation when dragged off map. 3) Dragged token health bars are now back to showing the actual health of the token (this never affected the token itself – just its dragged representation).
  • RPG-356 Fixed a PDF issue and upgraded the WebView2 component to the latest version. Sojour always tries to restore opened PDFs when you start it. However, minimized or maximized documents prior to shutdown could confuse Sojour when it tries to re-open these documents. This has now been fixed and Sojour now respects whether documents were maximized or minimized prior to shutdown and will now leave those documents in the appropriate state when restarted.

I have been putting my thinking cap on with regard to these bug fixes and have forwarded all my customers a question:

“Would you prefer a slower release cycle – say once a month – to allow for more testing? Or do you prefer the current weekly cadence with an increased risk of bugs being introduced?”

It’s a pretty important question as the answer will affect the way I work and how often you folks get new releases. I’ll go with whatever the consensus is and post the result here!

That said, I am expecting a new release this Sunday that will provide much more flexibility with regard to where Sojour saves its data. This should be the next release, unless any critical bugs are detected between now and then.

In the meantime…

Have Fun!

RobP

Sojour v1.2.12.0 Critical Hotfix has been released!

This is a hotfix that fixes the Map Scaling Wizard that got broken in v1.2.11.0. All users are urged to upgrade to this version.

In addition, the following story got addressed:

  • RPG-333 Vertex buffers, Index buffers and Textures are no longer initialised unless the map holding these models is loaded. This should speed up overall loading times and vastly reduce resource usage on startup.

(I discovered the map scaling wizard issue whilst working on the above story)

Apologies for the breakage.

Have Fun

RobP

Sojour v1.2.11.0 has been released!

This version includes fog of war enhancements added as a result of customer feedback.

Once again, thank you for this feedback, it is invaluable.

If you want to know more about the Fog of War enhancements pop over to this You-Tube video:

Fog of War Enhancements!

Here are the full list of changes for this release:

  • RPG-335 Fixed an issue that could occasionally crash the journal when changing between font types.
  • RPG-336 Tokens can now have their ability to affect the fog in fog of war toggled by using a right click context menu item. See the manual and the video for each token’s type defaults.
  • RPG-341 Sojour’s file handling code has been tightened up. However, note, that windows file paths default to having a maximum length of 260 characters. If you go above that, you will need to enable it with this registry tweak.
  • RPG-347 The map preview is now left on for the duration of map scaling and the map scaling token now always appears above the fog. This makes custom token scaling easier on maps with fog.
  • RPG-348 This is a corner case fix. If you drag a character to a map that the character is already on, then drag your cursor off the map, Sojour could crash in certain circumstances. This has been fixed!
  • RPG-350 The map free draw function has had code added to it to smooth out drawings (they used to come out quite jagged!)

That’s it for this week!

Have Fun!

RobP

Sojour v1.2.4.0 has been released!

This version adds the missing Fog of War function alluded to in the earlier video – the ability to have the mouse preview / torch switched on whilst dragging tokens. I eventually figured out how to do it, so for the moment, this first iteration of Fog of War is now feature complete!

The old video will be taken down as it is no longer representative of what one can do.

You are encouraged to view the new one below as having the ability to use the mouse preview whilst dragging tokens is a game changer for ease of use!

Have Fun!

RobP

Sojour v1.2.1.0 has been released (Custom calendar hotfix)

This is a hotfix for custom calendars. Current calendars will automatically be upgraded and customers shouldn’t see any change of functionality.

This fix separates the concept of TimeUnit number and day of at n level.

Warning! The next few paragraphs are highly technical and only really applicable to customers that are using Sojour to create custom calendars!

Previously, the n.number command did not return the TimeUnit number at level n. Instead, it used to return the day of number at that time unit level.

This is a little misleading to say the least.

To fix this all n.number commands have been renamed to n.dayof and n.numberth commands have been renamed to n.dayofth.

These names better represent what those commands are doing.

There is no need for you to change your existing custom calendars! Sojour’s auto-update system will do this for you automatically! 🙂

The n.number command has then been re-introduced, except that this time it actually reports the number of the selected TimeUnit at the chosen level.

I know this is going to sound like absolute gobbledegook to most people! The intent will be to put out a new custom calendar tutorial video that will make this a lot more clear.

Have Fun!

RobP

Sojour v 1.1.95.0. has been released!

This release contains quite a few enhancements that are mostly centred around the map context menus. These menus now tell you what they are focused on and their options are now filtered based on what you right clicked on.

Here we are right clicking directly on a map:

The top of the menu now shows the name of the focused item. In this case the North Soujorny map.

There is also a new option here too 🙂 You can now clear all tokens on a map with just one click! Note this will not clear static campaign assets as those are considered to be part of the map. They have to be manually deleted.

The image below shows what the context menu looks like on a map link:

A character:

A campaign asset:

And finally a token:

The eagle eyed amongst you will notice a new menu item for tokens called ‘Alter On-Map Characteristics’. Clicking this results in this new dialog window appearing:

From here the user can update the token with a very specific set of characteristic values. This is handy for those occasions where a scenario specifies an encounter with standard creatures that have very specific characteristics.

A lot of fixes and enhancements went into this release. This is the full list:

  • RPG-318 Campaign Asset documents can now be viewed by right clicking them on the Assets Browser treeview
  • RPG-320 Multi-instanced tokens can now have their on-map characteristics changed. This is for those occasions where a scenario is using standard creatures but with specific characteristics.
  • RPG-321 Removed a soft lock issue where some smaller modal dialog windows could appear behind the tokens palette, thus resulting in a locked system. Sojour now hides the tokens palette when the smaller modal dialogs are shown. The tokens palette is restored once the smaller dialog windows are completed.
  • RPG-323 The initiative tracker now properly resizes to support long character names.
  • RPG-324 There is a new menu option when right clicking a map that will allow the user to remove all tokens from the map. Note, this will not remove static campaign assets as these are considered part of the map. Static campaign assets have to be removed manually.
  • RPG-326 The assets treeview alphabetical sorting now takes numbers into account. For example in the past 12 would appear before 4 as this is correct for strict alphabetical sorting. The new version will take these numerals into account and sort the nodes so that 4 appears before 12.
  • RPG-327 The map now has much better right click context menus. They look better and they tell you what they are focused on. In addition, you now only see options related to the thing you are right clicking on.
  • RPG-328 Tokens dragged onto the map couldn’t initially be moved right away. Now they can!

That’s it for this release!

Have Fun!

RobP

Sojour v 1.1.84.0. has been released!

This is a hotfix that fixes an issue identified by a customer in the campaign calendars. It also fixes an issue that I noticed this morning whilst using it.

  • RPG-315 Fixed a number of issues related to changing the large year field (top centre) of the campaign calendar. Changing this would sometimes lead to odd dates appearing, some of which could crash the system because they were invalid dates. This has been fixed.
  • RPG-316 Fixed an issue where custom user sized token’s healthbars would appear at the wrong size when Sojour was reloaded.

I have a zero tolerance policy to bugs – so if you find any, please report them and I’ll do my best to get fixes out as soon as possible.

You will need to pop into your DriveThruRPG accounts to download this update.

Have Fun!

RobP