Home

  • If you want to get a feel for what Sojour is capable of, the current manual can be viewed here.

    Have Fun!

    RobP

  • RPG Frequencies – aka Lord Gwydion has created a Sojour Discord Channel!

    RPG Frequencies has taken the time to create a Discord Channel for Sojour to promote discussion!

    You can join the discord here: https://discord.gg/DRnv3Qs5Ru

    I’d like to thank him for the time and effort in setting this up!

    RPG Frequencies also hosts a You-Tube channel covering all things Solo RPG here:

    https://www.youtube.com/@RPGFrequencies

    In the meantime,

    Have Fun!

    RobP

  • Sojour is a Windows based solo focused VTT that provides journals, maps, tokens and time management. A detailed run through is shown on this timestamped video.

    It costs $10 USD. Once bought, Sojour is yours to keep. There are no subscription fees, online servers or DRM. All your data remains your data, stored on your computer. You will get free updates as they are produced.

    If you have ever struggled trying to use a multiplayer VTT for solo gameplay, then you should give Sojour a look 🙂

  • This version has Sojour’s first iteration of Fog of War for maps.

    (I have taken the video down from this post. The Fog of War video has been replaced with a new one on the v.1.2.4.0 post!)

    Have Fun!

    RobP

  • Sojour 1.2.0.0 should be out this Sunday! (20th Aug)

    The coding is done, as is most of the testing. The only things left to do are updating the manual and creating a new tutorial video that will take you all through the new Fog of War system.

    Not long to go!

    Have Fun!

    RobP

  • Here’s a clue on the next big feature! :)

    Here is a video showing it working on a map with max fog density:

    And here is a video with the fog set to minimum density. This video shows off the fog animations (you will need to look carefully as they are subtle):

    Remember, it’s still early days, and “Mum’s” the word!

    RobP

  • Sojour v 1.1.95.0. has been released!

    This release contains quite a few enhancements that are mostly centred around the map context menus. These menus now tell you what they are focused on and their options are now filtered based on what you right clicked on.

    Here we are right clicking directly on a map:

    The top of the menu now shows the name of the focused item. In this case the North Soujorny map.

    There is also a new option here too 🙂 You can now clear all tokens on a map with just one click! Note this will not clear static campaign assets as those are considered to be part of the map. They have to be manually deleted.

    The image below shows what the context menu looks like on a map link:

    A character:

    A campaign asset:

    And finally a token:

    The eagle eyed amongst you will notice a new menu item for tokens called ‘Alter On-Map Characteristics’. Clicking this results in this new dialog window appearing:

    From here the user can update the token with a very specific set of characteristic values. This is handy for those occasions where a scenario specifies an encounter with standard creatures that have very specific characteristics.

    A lot of fixes and enhancements went into this release. This is the full list:

    • RPG-318 Campaign Asset documents can now be viewed by right clicking them on the Assets Browser treeview
    • RPG-320 Multi-instanced tokens can now have their on-map characteristics changed. This is for those occasions where a scenario is using standard creatures but with specific characteristics.
    • RPG-321 Removed a soft lock issue where some smaller modal dialog windows could appear behind the tokens palette, thus resulting in a locked system. Sojour now hides the tokens palette when the smaller modal dialogs are shown. The tokens palette is restored once the smaller dialog windows are completed.
    • RPG-323 The initiative tracker now properly resizes to support long character names.
    • RPG-324 There is a new menu option when right clicking a map that will allow the user to remove all tokens from the map. Note, this will not remove static campaign assets as these are considered part of the map. Static campaign assets have to be removed manually.
    • RPG-326 The assets treeview alphabetical sorting now takes numbers into account. For example in the past 12 would appear before 4 as this is correct for strict alphabetical sorting. The new version will take these numerals into account and sort the nodes so that 4 appears before 12.
    • RPG-327 The map now has much better right click context menus. They look better and they tell you what they are focused on. In addition, you now only see options related to the thing you are right clicking on.
    • RPG-328 Tokens dragged onto the map couldn’t initially be moved right away. Now they can!

    That’s it for this release!

    Have Fun!

    RobP

  • This is a hotfix that fixes an issue identified by a customer in the campaign calendars. It also fixes an issue that I noticed this morning whilst using it.

    • RPG-315 Fixed a number of issues related to changing the large year field (top centre) of the campaign calendar. Changing this would sometimes lead to odd dates appearing, some of which could crash the system because they were invalid dates. This has been fixed.
    • RPG-316 Fixed an issue where custom user sized token’s healthbars would appear at the wrong size when Sojour was reloaded.

    I have a zero tolerance policy to bugs – so if you find any, please report them and I’ll do my best to get fixes out as soon as possible.

    You will need to pop into your DriveThruRPG accounts to download this update.

    Have Fun!

    RobP

  • Sojour v 1.1.82.0. has been released!

    This release fixes a number of issues and also adds token size locking to prevent accidental token resizing.

    With this version you must unlock a token before you can resize it with the mouse wheel.

    Tokens are unlocked by right clicking on them and toggling the ‘Token size locked :

    Sojour remembers this setting for each token on each map.

    Tokens that have their default sizes changed by the user can now be reset back to the map’s default token size by right clicking on them and selecting ‘Restore Default Size’:

    These two enhancements should make token size management a little less fiddly 🙂

    Here is the full list of changes and fixes in this release:

    • RPG-309 Fixed an issue with the dice parser not understanding capitalised dice expressions.
    • RPG-310 Token sizes are now locked by default. To resize a token you must first unlock it on its context menu. This is to prevent accidental resizing. A new menu item has also been added to allow the user to resize a token back to its default size where it has had its size overridden by the user. In addition the map context menu has been tidied up!
    • RPG-311 Experimental fix to remove user key collisions with a journal’s automatic background processing.
    • RPG-312 The Microsoft WebView component used for the PDF viewer has been updated to the latest version
    • RPG-313 Tokens no longer move when left clicking the map immediately after right clicking on a token.
    • RPG-314 The map no longer flashes white when the ctrl or shift keys are used in the journal.

    As usual all updates are free for paying customers! Just pop to your DriveThruRPG accounts and download the latest version!

    That’s it for this post!

    Have Fun!

    RobP

  • Have Fun!

    RobP

  • Microsoft got back! Sojour is NOT a virus :)

    I have to say that I’m very pleased with Microsoft’s swift conclusion to this issue.

    They have determined that Sojour is not a virus and will be removing it from their definitions.

    Here is a screenshot of the feedback:

    I guess that once your Window’s Defender apps get the latest definitions, Sojour will be back to being treated as a normal application 🙂

    Have Fun

    RobP

  • I have just had a report that Sojour’s installers, including its earlier versions are now being flagged as a virus by Windows Defender. Anyone having installed the earlier versions will know there is nothing untoward.

    However, I have now managed to replicate this myself:

    This is as a result of a false positive from, I suspect, the obfuscator that I’m using to obfuscate the code.

    Sojour is safe, it’s just standard .net code – in fact, Sojour doesn’t even have any DRM, so I’m unsure why its suddenly getting flagged.

    I have submitted Sojour’s latest installer to Microsoft for evaluation to get them to white list it again:

    Alas, it is now a waiting game for Microsoft to perform their analysis.

    I’ll let you good folk know when this is done.

    Regards

    RobP

  • Sojour v 1.1.73.0. has been released!

    This version contains a number of fixes and enhancements.

    The biggest enhancement has been the provision of custom token sizes on a per map basis (as opposed to relying on Sojour’s in built auto-sizing mechanism).

    To achieve this the Map Scale Assistant has had considerable under-the-hood changes made to it. These changes should make it easier to use. Any alterations are now seen in real-time on the map, the cancel button will now undo all alterations, and each registration pane will now automatically update its defaults with information from the current map.

    In addition, all the drag and drop code for map tokens has been significantly reworked to make the dragged tokens better represent their originating tokens. For example orientation and custom scaling are now taken into account!

    Here is the full list of fixes and enhancements:

    RPG-300 Occasional crash when using the drawing tools.
    RPG-301 Give users the ability to pick a default token size for a map.
    RPG-302 The tilt registration button (and others) need to be disabled during registration.
    RPG-303 Maps were initialising an unnecessary vertex buffer – this should increase the max map size that can be imported! (This was a hold-over from Ancient Armies)
    RPG-304 Resized tokens drag image is not the same size.
    RPG-305 Alt GR and other modifier keys are being mis-read by Sojour due to Windows mis-reporting them. I got this fixed by replacing the Windows code with Direct-X. This should help non-English customers to be able to access their Nation’s custom characters without triggering many of Sojour’s auto-formatting features.
    RPG-306 Rotated drag cursors don’t match token orientation

    Another minor enhancement has been to the iconography for some of the mapping toolbar buttons – can you spot the differences? 🙂

    Hopefully, you’ll agree that the new buttons look better!

    Alas, I have had to make a slight change to one of the map’s mouse wheel commands. Something I don’t like to do as users get to learn the shortcuts and automatically apply them. Changes such as this can trip them up.

    In the past you used <ctrl> mouse-wheel over a token to resize it, and the mouse-wheel over a token to change its heading. These two have now been swapped around. So, mouse-wheel to resize and <ctrl> mouse-wheel to rotate.

    This change was necessary to make the token size adjustments in the Map Scale Assistant flow more smoothly and I’d rather that the assistant and the map used the same shortcuts, hence the change.

    I won’t go through the changes of the Map Scale Assistant as they are extensive. Instead, I have provided a video that has been uploaded to You-Tube that covers off the new functionality :

    I hope you all like the enhancements and fixes

    Have Fun!

    RobP